• Air date: 06 Sep '99 33 episodes
      After years of sailing the sea, Noah Tomten, a retired sea captain, owns an antique toy store called Notions Oddities Doodads and Delights of Yesterday, a variety of toys, from a weasel living inside of a jack in the box to a dog pretending to be a superhero, along with his pet lobster. Two of his grandkids, Kate and Truman, as well as Kate's friend DJ, come to visit him from time to time.
  • List of Episodes (33)
    • 1. Little Swap Of Horrors

      06 Sep '99
    • 2. Dance To Your Own Music

      07 Sep '99
      Noah has been taking dance lessons for an upcoming dance contest. Aunt Agatha, organizing the dance, has not practiced. And then there's Noddy, who meeds lessons if he is to join Tessie Bear in the Toytown [sic] Dance Competition.
    • 3. Ask Permission

      08 Sep '99
      Truman's new friend Sam takes a small mermaid belonging to Noah.
    • 4. Take A Stand

      09 Sep '99
      Itchy, Aunt Agatha's nephew, wants to see the antique horns that have just arrived at the Noddy shop. Both need money if they want to use the horns on their bikes. Maybe they can help Kate and D.J., wwho set up a cookie stand outside the shop.
    • 5. The Sandman Cometh

      10 Sep '99
      Kate and D.J., in preparation for a sleepover, take a package to the Noddy shop. That package belongs to the Sandman, and it spells trouble for Truman and, by extension, everyone else.
    • 6. Noah's Treasure

      13 Sep '99
      A call from an old seamate alerts Noah to two gold coins. Noah is told the gold coins are part of an old pirate treasure. Before Noah knows it, a bunch of other interests want in on the gold. Lost in the confusion is the fact that April-May had just rescued a stray cat.
    • 7. Be True to Who You Are

      14 Sep '99
      When Kate is welcomed into a cool girls' club, she tries to act mature by shunning her old ways.
    • 8. All Play and No Work

      15 Sep '99
      Truman has held off finishing his homework. Worse, he hasn't studied for an impending test.
    • 9. April Fool

      16 Sep '99
    • 10. Lights, Camera, Chaos

      17 Sep '99
      Kate, D.J. and Truman want to make a mystery movie. In preparation for The Case of the Missing Necklace, Kate doesn't know that her necklace, intended as a prop for the movie, has really been stolen by the Goblins.
    • 11. How Rude

      06 Feb '00
      Noah says that rudeness is like a spell of bad magic. Given the chance, Warlow reads a spell from the Goblins' book. It sends all the toys in the Noddy shop on a tear of bad moods.
    • 12. Part Of The Family

      07 Feb '00
      Mother's Day is approaching, and the kids prepare Mother's Day cards. They encounter Julie, a foster child who is bitter with all the talk of mothers. But her presence brings to life Angelina, a doll that had been lost in the depths of the stockroom.
    • 13. Big Bullies

      08 Feb '00
    • 14. Playing Attention To Kate

      09 Feb '00
      Kate becomes upset to no end because everyone else is devoted to something or soneone else.
    • 15. Skunked

      10 Feb '00
      The Goblin mother and father had fallen prey to the smell of a visiting skunk. Boobull casts a spell to clean up the Goblins, but the smell mysteriously moved on to Truman.
    • 16. Thunder and Lighting

      13 Feb '00
    • 17. Going Bananas

      14 Feb '00
      Toy Sherman believes cleanliness is next to happiness. He cannot fathom the stink that will be raised over the big mess at the Noddy Shop.
    • 18. Slugger

      15 Feb '00
      Two Little League baseball players refuse to let Truman and Sam play with them because they're too small. With Kate and D.J. backing them up, they challenge the Little Leaguers to a game. But the circumstances change when a ball possessed with goblin magic comes into play.
    • 19. Find Your Own Song

      16 Feb '00
      Everyone seems obsessed with doing something for the Robbie MacRhino talent contest. When Lurk and Snipe interfere with Kate's and D.J.'s entries, Boobull feels there is only one way to mend things: grow to human form.
    • 20. The Big Showdown

      17 Feb '00
      Aunt Agatha is determined to rid the Noddy Shop of the Goblins, and so enlists an exterminator for help.
    • 21. Growing Lies

      20 Feb '00
      Truman had been guilty before of not telling the truth. Now he needs a device for telling that truth.
    • 22. The Human Touch

      21 Feb '00
      There is a place for technology, and a place for what is considered ""old"" or ""antique,"" as Noah knows. But Aunt Agatha buys a computer for Noah's office. That drives Kate and D.J. to the computer. When they hook up a robot called Disrupto, it sets out to control the toys.
    • 23. Be Patient

      22 Feb '00
      Aunt Agatha is ready to stage a hat show at the Noddy shop, but she hasn't tested any of her dance-music-playing hats yet. Kate and D.J. have no luck trying to sell apples that they plcuked while still green.
    • 24. Kate Loves a Parade

      23 Feb '00
      Kate has been chosen to lead the Littleton Falls parade. In the moments before the parade, though, Kate is afraid of making mistakes.
    • 25. Closing Up Shop

      24 Feb '00
      A lack of consumer traffic prompts Noah to accept a deal to sell the Noddy shop and clear out all the toys.