• Air date: 16 Aug '02 27 episodes
      He-Man and the Masters of the Universe is an American animated television series. Developed for television by Michael Halperin, who created the original series, it was animated by Mike Young Productions. It served as an update of the 1980s series of the same name, produced to coincide with Mattel's revival of the Masters of the Universe franchise eleven years after its previous attempt. The series made its premiere on Cartoon Network's Toonami on August 16, 2002. Unlike the previous He-Man series, set on the futuristic planet of Primus, this version sought to return to the roots of the storyline and provide broader explorations never reached in the first series, including origins for each character, and some first time animated debuts of familiar toyline faces. The series also brought back several writers from the original series, such as Larry DiTillio. The remake is noted for the many similarities it shares with the original. For example, it has an homage intro to the 1980s version's intro...
  • List of Episodes (27)
    • 0. Creating the 2002 Version

      16 Aug '02
      Making of the 2002 version of He-Man and the Masters of the Universe
    • 1. The Beginning (1)

      16 Aug '02
      The exiled walord Keldor tells his forces that he has created a device that will destroy the ""Mystic Wall"" that keeps them out of Randor's kingdom. When they get to the Mystic Wall, they trigger the device but all it produces is a mere crack in the wall. Keldor's forces are confused, as they assumed that the device would break the wall completely, but Keldor explains that now they know where to strike. Inside the castle walls, Man At Arms recieves a telepathic message from the Sorceress that t
    • 2. The Beginning (2)

      16 Aug '02
      Adam returns to Catle Grayskull upon witnessing the damage inflcited on the royal palace by Kedlor (now calling himself Skeletor due to his horrific appearance) and embraces his new destiny as He-Man, defender of Eternia.
    • 3. The Beginning (3)

      16 Aug '02
      He-Man arrives at what remains of the battleground drawn between Eternias' finest and the forces of Snake Mountain, he and Skeletor duke it out for the first time, with many lives hanging in the balance...literally.
    • 4. The Courage of Adam

      20 Sep '02
      On Snake Mountain Skeletor is thinking of a way to get to He-man so he can get rid of him. Tri-clops begins to question how he's going to beat him but then asks how they will find him. Skeletor explains that they will follow He-man's scent. Outside He-man is battling the minions of Skeletor and Orko, thinking He-man's in trouble trips one, but gets hit by Tri-clops. He thinks he's dead until Man At Arms explains that they are just holographic robots to hone He-man's skills. Back at Sanke Mount
    • 5. Skywar

      27 Sep '02
      At Snake Mountain Skeletor learns of the meeting beteen strattos and Buzz-Off at the royal palace. Skeletor has Beastman send one gargoyle to spy on them and then speaks of ambrosia, food in Andrinos that boost a person's power. At the royal palace, Randor offers an alliance between the races to defeat Skeletor. Buzz-Off declines because he feels that they can deflect any attack. After they leave Adam leaves and Teela shows her disgust over his skill of diplomacy. On their way back Buzz-Off an
    • 6. The Deep End

      04 Oct '02
      He-Man must save Man-At-Arms from the belly of a sea beast threatening Castle Grayskull
    • 7. Lessons

      11 Oct '02
      When Skeletor aqquires the Ram Stone, Orko must save the day.
    • 8. Siren's Song

      18 Oct '02
      Ram-Man is hypnotized by a beautiful Siren who plots to destroy the Masters.
    • 9. The Ties That Bind

      25 Oct '02
      Teela becomes curious about her past when she develops temporary telepathic powers.
    • 10. Dragon's Brood

      01 Nov '02
      Massive fire-breathing dragons threaten Eternia and Castle Grayskull.
    • 11. Turnabout

      15 Nov '02
      Skeletor is punished by a magical belt that prevents him from being evil.
    • 12. Mekaneck's Lament

      22 Nov '02
      While trying to acquire better powers, Mekanek unwittingly sets a dangerous villain free.
    • 13. Night of the Shadow Beasts

      22 Nov '02
      Skeletor unleashes fierce noctural creatures to destroy Castle Grayskull.
    • 14. Underworld

      13 Dec '02
      In Subternia, He-Man and King Rador must prevent Skeletor from attacking Castle Grayskull from below.
    • 15. The Mystery of Anwat Gar

      20 Dec '02
      The Sorceress is telling Adam and Man At Arms about a vision she had where Skeletor arises from the Ocean of Gnarl and takes over Eternia. Upon hearing this Adam transforms and he and Man At Arms travel to the Island of Anwat Gar. While traveling there a huge wave knocks Man at Arms off his vehicle and He-man saves him. When they get to the island, a mysterious person is watching from afar. As they look for the stones they enter a hall with stone soldiers with huge shields lining the walls. Upon
    • 16. The Monster Within

      27 Dec '02
      He-Man and Man-E-Faces battle dangerous bounty hunters in the Tar Swamp.
    • 17. Roboto's Gambit

      01 Mar '03
      A simple chess-playing robot named Robto helps the Masters battle an evil army of skeletons, much to Teela's frustration
    • 18. Trust

      08 Mar '03
      Stratos must form an uneasy alliance with Trap-Jaw to survive the perilous Ice Mountains
    • 19. Orko's Garden

      15 Mar '03
      Orko unwittingly helps the villainous plant-like Evilseed take all of the Masters hostage.
    • 20. Buzz-Off's Pride

      22 Mar '03
      In the Royal Garden Orko is inspecting the plant life when Buzz-Off flies by and outside. Curious, Orko pursues Buzz-Off and ends up tagging along. Along the way Buzz-Off reveals that it is time for Andreenos's annual jubilee and that he is getting his queen some honneyberries from the village of Viridas. A trader approaches a bridge outside Viridas but is stopped and turned around by a purple giant name Azdar. Buzz-Off sees this and inquires why the giant did that. Azdar knocks him away like a
    • 21. Snake Pit

      29 Mar '03
      The Masters enlist the help of the mysterious Zodac to prevent the Snake Men from escaping their ancient prison.
    • 22. The Island

      05 Apr '03
      While visiting his mentor on a remote Island, Man-At-Arms is capatured by evil crab-like creatures.
    • 23. The Sweet Smell of Victory

      12 Apr '03
      Somewhere on Eternia, a little white, furry, creature with yellow cat-like eyes approaches and enters an old building. By talking in third person speech(says his name instead of I or me) he reveals his name to be Odiphus, and that he is there to steal potions. Before he can grab anything, Merman, Triklops, Whiplash, and Trapjaw arrive. Odiphus hides and as he watches, he comments on how he would like to join Skeletor's minions. The Horde makes it's way to a purple container and are confronted by
    • 24. Separation

      19 Apr '03
      At Snake Mountain Two-Badd is eating when they, again, start fighting. Stinkor approaches and questions why they fight. After they explain that they don't like being stuck together, Stinkor sends them to an old friend of his named Vormus. A friend who deals in magic. At the palace Man At Arms and Queen Marlene are playing a game against Teela and Adam with Syclone and Roboto watching. Eventually the parents lose and the kids celebrate. Seeing the two families saddens Syclone by bringing up memo