• Air date: 15 May '02 30 episodes
      Hikaru Shindo is just a normal 12 year old boy, but one day he's rummaging through his Grandfather's things to see if he can find something to sell and pulls out an old Go board. A ghostly apparition appears out of the board and tells Hikaru his sad story. His name is Sai Fujiwara, a man who was a Go instructor to the emperor of Japan a thousand years ago. However, because of bad sportsmanship of his opponent during a game, Sai was accused of cheating and banished from the city. With no livelihood or any other reason to live, Sai committed suicide by drowning himself. Now, he haunts a Go board, and wants to accomplish the perfect Go game, called the "Hand of God" which he hopes to do through Hikaru. If Hikaru will be able to do it or not (or even wants to) will have to be seen.
  • List of Episodes (30)
    • 1. The Preliminary Starts

      15 May '02
      Hikaru takes the prelims to qualify for the Pro exams whereas Waya/Isumi are admitted straight to the finals being among the top 8 of the Insei program. Hikaru is intimidated by Tsubaki, a really loud and brash guy, who turns out to be his first opponent. Tsubaki plays mind games with Hikaru and won the match. For Hikaru, the loss highlighted his inexperience with playing with adults since starting go and it represents a hurdle he has to overcome to reach his goal.
    • 2. The Last Day of the Preliminaries

      22 May '02
      Hikaru is overwhelmed in playing go with adults and his second loss placed him at a precarious position (third loss means an ousting). As desperation climbs, he becomes more determined than ever by drawing his inspiration from Akira. Fortunately, his third match with Fuku started him on a winning roll. While Waya/Isumi were practicing at a Go salon, a customer gave them the address of another Go salon where there're supposedly many experts. Waya/Isumi decided to drop by the Institute to check on
    • 3. Team Formed!

      29 May '02
      This is a very fun episode where Waya, Isumi and Hikaru form a team to go around challenging the patrons of the various Go salons. The bet being that they won't have to pay the admission fees in event of a win and Waya raises the stakes even higher by allowing a few moku handicap in subsequent games, much to the protests of Isumi/Hikaru (since they have to wash all the stones if they lose). Hikaru becomes friendly with a particular go salon named 'Heart of Stone' and its patrons. Through this ex
    • 4. Don't Win

      05 Jun '02
      At a Friendly Go festival, Akira was invited to play a 4-way game with a council member and his three assistants. Though originally told to lose the game, Akira decides otherwise when the council member shows disrespect to Go by placing a cup on a Go board. Akira displays his amazing prowress by forcing a draw on all 4 players. Ashiwara feels that Akira should take it easier by just participating in the pro games but Akira just mutters to himself 'But he passed the prelims to the pro exams'. Mea
    • 5. There Is Only One Winner

      12 Jun '02
      Isumi, Waya and Hikaru decides to go to a recommeded Go Salon and Hikaru bumps into a rude young boy at the convenience store. Sai advises Hikaru not to pursue the incident as he senses that the young boy had some issues with himself. Upon entering the salon, the trio realised that it's a Korean Go salon (Koreans are known for their strength/domination in the Go world)and that the rude young boy is the owner's nephew called Su Young - a Korean insei-equivalent. Back at the institute, the editori
    • 6. My Name is...

      19 Jun '02
      Hikaru plays a Korean Insei-equivilant at a Go Salon.
    • 7. The Pro Exam Begins

      26 Jun '02
      The Pro Exam has finally begun, and the intensity reaches new heights after the pairings are chosen. Everyone seems so tense, except for Hikaru, who is unusually calm. Thanks to Waya and Isumi, Hikaru has learned how to handle the pressure. However, could their actions have turned Hikaru into a real threat?
    • 8. The Challengers

      03 Jul '02
      Hikaru and Tsubaki must face each other in the Pro matches, and Akira begins teaching Ochi in an attempt to learn how strong of a level Hikaru is playing at.
    • 9. The Dead Moment

      10 Jul '02
      Isumi has gone on undefeated, while Hikaru has lost only one game so far. The time finally comes for them to play each other, and only one of them can win.
    • 10. Whereabouts of the Win

      17 Jul '02
      After losing to Hikaru, Isumi begins to break down and begins losing his matches. Hikaru is also having trouble concentrating, upset about pointing out Isumi's illegal move. As Sai helps Hikaru regain his concentration, Isumi faces off against Ochi. Perhaps this game will be enough to return Isumi to his old self.
    • 11. Three Weeks Isn't Enough!

      24 Jul '02
      Realizing that Hikaru is getting stronger, Ochi swallows his pride and decides to ask Akira for help. When Akira tells Ochi about the game Hikaru played against Su-Young, Ochi realizes that Hikaru is a serious threat and that three weeks might not give him enough practice. However, Ochi still doesn't understand why Akira is obsessed with Hikaru, forcing him to show Ochi the match at the Go Salon from two years ago, the game where Hikaru destroyed him!
    • 12. The First One to Pass

      31 Jul '02
      The Pro Exam is nearing its end as the last three matches arrive. Ochi, Waya, and Hikaru are currently the top three, and Ochi is at the point where he'll pass even if he loses all of his matches. Hikaru and Waya must still be careful, as a loss or two could cause them to lose their spots.
    • 13. Waya vs Shindou

      07 Aug '02
      Hikaru and Waya finally face each other, and both are desperate to win. However, Waya has other reasons for wanting to win besides just turning pro, but Hikaru needs to win as well! When Waya traps Hikaru in a situation where only one move can save him, can Hikaru figure it off?
    • 14. A Desperate Life

      14 Aug '02
      As the match between Hikaru and Ochi draws near, Ochi becomes more and more annoyed with Akira's obsession of Hikaru. Therefore, Ochi demands that Akira recognize him as his rival and permit him to join Toya Meijin's study group if he beats Hikaru. Akira agrees to the condition, but when Ochi mentions to Hikaru that Akira is teaching him, Hikaru realizes that Akira will officially recognize him as a rival if he beats Ochi.
    • 15. Hikaru vs Ochi

      21 Aug '02
      Hikaru and Ochi finally face-off. Determined to prove his worth to Akira, Ochi goes all out against Hikaru, while Hikaru does the same. As the game continues on, Hikaru realizes that Ochi has the advantage and strives to a opening before it's too late.
    • 16. The Last Day of the Pro Exam Finals

      28 Aug '02
      With all of the other matches finished, the final decision of the Pro Exams rests upon Hikaru and Ochi's match. Can Hikaru defeat Ochi, or will he be forced to play Isumi again for a chance at going pro?
    • 17. To the World of the Pros

      04 Sep '02
      Having defeated Ochi, Hikaru has gained Akira's respect, and Akira is now awaiting their next match. As Hikaru wonders how his life will change now that he's become a Pro, Hikaru's mother confronts Waya's parents for advice on what to do. Also Sai begins to feel that he is no longer needed by Hikaru.
    • 18. Sai vs Meijin

      11 Sep '02
      Hikaru got a call that the Meijin is to play him in the first new dan series. Hikaru denies Sai's request to play instead. Both Master Kuwabara and Mr Ogata were surprised by each other's interest in Hikaru. Orchi, Waya and Akira also came by the Institute to watch the match. Hikaru decides to let Sai play with a 15 moku handicap instead of the 5.5 moku handicap given to new pros. Hikaru/Sai took a unprecedented half hour to decide on his first move while Sai contemplates on how to play the game
    • 19. A Painful Match

      18 Sep '02
      Hikaru/Sai spends half hour to decide on the first move while the others are having a field day discussing Hikaru. With a 15 moku handicap Hikaru set for Sai, Sai decides to attack early by baiting a trap for Meijin (Touya Kouyou) but which the latter is too careful to fall into. However, the Meijin sense a formidable presence around Hikaru, similar to the pressure he feels when playing against a seasoned Pro. Though Hikaru lost the game, the Meijin indicates that he would like to play Hikaru ag
    • 20. Fujiwara no Sai

      25 Sep '02
      This episode is basically a recap of Sai's past journeys, from playing Go in the palace and his eventual suicide, playing Go through Shuusaku and then Hikaru. The second half kind of traces Hikaru's Go journey till the present - the first game btw Hikaru/Akira, set-up of Haze Jr's Go Club, Hikaru letting Sai practise through Internet Go and Hikaru's determination to catch up with Akira. Sai laments to God on why he let him came back through Hikaru and wonders if Hikaru will ever let him play aga
    • 21. Kurata 6-dan

      02 Oct '02
      Hikaru and Sai thwart the efforts of some con-artists trying to take advantage of unsuspecting amateur Go players, but one of con-artists is a Pro Go player.
    • 22. Hikaru vs Akira

      09 Oct '02
    • 23. The Confession of Sai

      16 Oct '02
      Toya Meijin has a heart attack and is rushed to the hospital. Hikaru visits him and discovers that he has been playing internet Go. Hikaru begs Meijin to play Sai online. He agrees on one condition.
    • 24. Excitement (A.K.A. Excited Spirits)

      23 Oct '02
      Now that Toya Meiji is playing Internet Go, the world is abuzz with excitement. But little do they know that a challenger of exceptional strength waits in the shadows.
    • 25. Sai vs. Toya Koyo

      30 Oct '02
      The wait is over! Sai and Toya Meijin face off in a match that has the entire world glued to their computer screens. Who will triumph and discover the Divine Move?