• Air date: 21 Jan '02 26 episodes
      Cyberchase is an American/Canadian television series for children ages 7-13. The series takes place in Cyberspace, a virtual world, and chronicles the adventures of three children, Jackie, Inez, and Matt, as they use math and problem solving skills to save Cyberspace and its leader, Motherboard, from The Hacker, the villain. Cyberchase has received generally positive reviews and won numerous awards. Thirteen/WNET New York and Nelvana produced the first five seasons, while Thirteen, in association with Title Entertainment, Inc. and WNET.ORG, produced seasons six through eight. The show airs on Public Broadcasting Service and PBS Kids GO! in the United States. All episodes have been released free on the Cyberchase Website. Since July 2010, Cyberchase has been put on hiatus, but was announced that starting in November, Cyberchase will be revived and start airing new episodes with its 9th season. Seasons 1-5 were recently put on Netflix, along with other PBS Kids Go shows. In April 2013, it was...
  • List of Episodes (26)
    • 1. Lost My Marbles

      21 Jan '02
      An evildoer named Hacker kidnaps Dr. Marbles to a remote island and downloads a virus into Motherboard, so 3 kids from the real world called Inez, Matt, and Jackie must find Dr. Marbles.
    • 2. Castleblanca

      22 Jan '02
      Hacker kidnaps Dr.Marbles once again to download his brain into his new robot henchman,Gigabyte.
    • 3. R-Fair City

      23 Jan '02
      Digit arrives in R-Fair City ready to seek out Madame N. Cognita, who invited him vacation there. Only after she's used a crooked fairway game to trick him into a cage does he realize that she is Hacker in disguise. The kids, having been sent to rescue him, know only that he is in danger and that Motherboard has said something about unfair games. When a coin toss wins them a free ride from a cab driver named ""Lucky"", they take advantage of the opportunity to explore the city with a local.
    • 4. Snow Day to Be Exact

      24 Jan '02
      The kids estimate where it is to try to keep the sunisphere of Solaria away from Hacker.
    • 5. Sensible Flats

      25 Jan '02
      Hacker goes to jail for going to Sensible Flats and taking more land than ""Judge Trudy"" allows. Surprisingly, the kids want to bail him out...in exchange for Motherboard's antidote.
    • 6. Zeus on the Loose

      28 Jan '02
      A cybersite is full of Greek mythology the kids have to go through to get a second chance from Zeus to get Pandora's Box from Hacker. For Real: Matt has his would-be girlfriend, Jennifer, coming over and he makes lemonade, only to have it lower in the glasses as more guests come over.
    • 7. The Poddleville Case

      29 Jan '02
      Buzz and Delete steal power pods in Poddleville, making the town lose most of its power. The way to stop them? By using number patterns.
    • 8. And They Counted Happily Ever After

      30 Jan '02
      Hacker goes to the happily ever after site and steals the town's king in order for a ransom of golden eggs.
    • 9. Clock Like an Egyptian

      31 Jan '02
      The Incriptor Chip has fallen into a pyramid in the desert and Dr. Marbles was getting it, until he was imprisoned. The kids were called upon by Motherboard to go in and get Marbles and the chip. Unfortonatly, they have to get out before the gate of the pyramid has closed, locking them in for eternity. The gate drops down as the water drips from two cylinders. The kids find out there are 15 rings of water left and each ring drops out each minute, meaning they have about 15 minutes to go in and
    • 10. The Secrets of Symmetria

      01 Feb '02
      Hacker steals the Symmetrizer to destroy Symmetria and cause havoc on other cybersites. But the kids trick him into thinking he'll find Dr. Marbles there.
    • 11. A Day at the Spa

      04 Feb '02
      Hacker finds the Crystal of Calimar in order to be unstoppable. Feeling superior, the evildoer goes to a spa while the kids visit the northern frontier to give the crystal to Motherboard.
    • 12. Of All the Luck

      05 Feb '02
      Convinced his past failures were the result of bad fortune, the Hacker determines to collect the 10 legendary Good Luck Charms of Cyberspace--possession of which, according to the Book of Power, will guarantee him good luck forever. By the time Motherboard learns of his intent, only one Charm remains at large. She sends Digit and the kids after it, but is unable to tell them which of the forest's many bunnies is the lucky one. Using the clues she can give them, they group the bunnies by
    • 13. Eureeka

      06 Feb '02
      The kids use geometry to find Dr. Archimedes [and his house] so he can give Dr. Marbles the Encryptor chip.
    • 14. Cool It

      07 Feb '02
      Buzz and Delete, posing as a delivery person, replace Motherboard's cryoxide with green sludge. When Digit arrives she is overheated and getting worse fast. He discovers the goop where the coolant should be and when the kids arrive tells them that if Motherboard doesn't get fresh cryoxide soon her CPU will melt. They find a container a little taller and almost as wide as the coolant tank, and Matt and Inez leave with it in Dr. Marbles' new 2-seater cybercoupe. Jackie stays to help Digit look
    • 15. Find Those Gleamers!

      08 Feb '02
      Hacker talks the kids into entering a contest to find rare glowing butterflies called gleamers to start the Grim Wreaker. The prize: the Encryptor Chip, which ends up being a fake.
    • 16. Codename: Icky

      11 Feb '02
      Hacker eavesdrops on the kids so he can find out where the cyberslug from Aquari-Yum is, so he can use it to suck the energy from Motherboard.
    • 17. Return to Sensible Flats

      12 Feb '02
      The kids use line graphs to find out why the water from Sensible Flats is missing. Who's responsible? The Hacker, himself.
    • 18. Problem Solving in Shangri-La

      13 Feb '02
      The kids realize that different people have different ways to solve problems. They must use them in a complementary way in a contest against the Hacker that was devised by a zen master who's holding them all captive. If they win, they'll go free; if they don't, the Hacker (voice of Christopher Lloyd) will.
    • 19. Send in the Clones

      14 Feb '02
      Clones of Delete surround R-Fair City, so the kids and Lucky try to count how many are there.
    • 20. Trading Places

      14 Mar '02
      The kids crash land on a planet where they don't use money - they trade things. Buzz and Delete become smart for once and the Hacker get shrunk by the shrink ray.
    • 21. Less Than Zero

      03 Jul '02
      The kids use integers to see which floor of a building has Buzz and Delete, who are holding the cybercouncil hostage.
    • 22. Model Behavior

      10 Jul '02
      When Jackie, Matt, and Inez arrive in Happily-Ever-After the residents are preparing to celebrate the erection of their brand-new You-CanÕt-Get-in-Here Skywall. They are unaware that Hacker, waiting just outside the cybersite, has arranged to have the Skywall shattered by the high note in the Wicked WitchÕs signature vocal solo. His agent inside has passed him a recording of her singing, and heÕs using it and a model of Happily-Ever-After to verify that his plan will work. As
    • 23. Fortress of Attitude

      17 Jul '02
      The Hacker's creating noise pollution by broadcasting his annoying voice across cyberspace from a statue of himself. The kids must shut it down, and to get past its booby traps, they must measure lengths and communicate the measurements effectively.
    • 24. Size Me Up

      24 Jul '02
      When the kids are stranded on a giant island,they must get out to stop Hacker from sending an e-mail to Motherboard that contains a virus.
    • 25. A Battle of Equals

      31 Jul '02
      Hacker devises a evil plan which is to pollute cybersites with CYBERSTATIC and the kids must solve problems to stop it.