• Air date: 29 Apr '02 41 episodes
      Blue's Clues is an American children's television show that premiered on September 8, 1996 on the cable television network Nickelodeon, and ran for ten years, until August 6, 2006. Producers Angela Santomero, Todd Kessler and Traci Paige Johnson combined concepts from child development and early-childhood education with innovative animation and production techniques that helped their viewers learn. It was hosted originally by Steve Burns, who left in 2002 to pursue a music career, and later by Donovan Patton. Burns was a crucial reason for the show's success, and rumors that surrounded his departure were an indication of the show's emergence as a cultural phenomenon. Blue's Clues became the highest-rated show for preschoolers on American commercial television and was crucial to Nickelodeon's growth. It has been called "one of the most successful, critically acclaimed, and ground-breaking preschool television series of all time". A spin-off called Blue's Room premiered in 2004. The show's...
  • List of Episodes (41)
    • 26. Blue's Predictions

      19 May '03
      Joe and Blue are creating a ""story wall"" - a series of pictures on a wall telling the tale of ""Two Rabbits Who Went to Their Grandma's House."" Their names are Rebecca and Robbie and this episode we learn their story and even help to create it. We consider some of the characters' creations for the story and help them select the right pictures that match the story they want to tell. We even get to skiddoo into the story and watch events as they happen.
    • 27. Our Neighborhood Festival

      23 Jun '03
      Joe and Blue are creating an alphabet train, with the help of the Blue's Clues characters. There are going to be boxes from A-Z connected to the train and each one will contain something to represent that letter. We help the characters throughout to figure out what they can put it the boxes and also help to make sure everything is in order. Our skidoo trip takes us into a magnet board, where we find every more things for the boxes. Once train is complete, we join in a song about the alphabet.
    • 28. Blue Takes You to School

      11 Aug '03
      In this episode, we explore numbers, counting and basic arithmetic. We help out to find missing numbers by using counting to figure out where they're hiding. We also skiddoo into a book filled with numbers. There, we help out a couple of different numbers to tell a story and learn addition and subtraction in the process.
    • 29. Meet Polka Dots!

      15 Sep '03
      When we correctly predict that when Blue pokes a soap bubble, it'll pop, we decide it would be fun to predict other things as well. In this episode, we use observations and logic to figure out things that will happen. We watch a robot race that Paprika sets up and use what she tells us about the robots to guess which will cross the finish line first. In the Blue Skidoo segment, we hop inside a storybook, where we predict what will happen in the story of Penguin Pierre, with the help of Bookmark
    • 30. The Scavenger Hunt

      16 Sep '03
      Today, there's a big neighborhood festival being held in the Blue's Clues neighborhood. Everyone's excited about everything that's happening, although different things excite different characters. Magic is always a mainstay with Periwinkle and he has Joe and Blue play a ""Guess Who"" game and then provides Joe with a festival passport in which he can put stickers to represent the various events he's attended. By playing Shovel's beanbag toss game, we get another sticker, as well as a modeled
    • 31. Let's Write!

      17 Sep '03
      Joe and Blue accompany Periwinkle to his first day of preschool. He's a bit nervous to go, but he's okay since we're there with him for his first day. Once he gets there, he finds that he thinks that school is lots of fun. He takes part in activities such as ""circle time"" and ""painting time"" and even gets to feed the pet rabbit, Giggles. When it's time to go home, he likes school so much that he wants to play it as a game back at home.
    • 32. Magenta's Messages

      18 Sep '03
      This episode introduces us to Polka Dots, a small, stuffed green dog-toy of Blue's with pink polka-dots. We also learn more about Joe's stuffed duck, Boris. We play pretend with Slippery, learning that using our imagination and perhaps our own stuffed friend, we can do anything we want to do. Then, we meet Periwinkle's friend, Mr. Plate and visit new places and situations with the two of them.
    • 33. Body Language

      19 Sep '03
      Blue and her friend Magenta have created a scavenger hunt for us and Joe. We look all over the Blue's Clues house to find things on the list. A visit to the kitchen results in a tasty treat and we find several things on the list. Then, for some special shape-searching, we skidoo along with Blue and Magenta into a shape world.
    • 34. Blue's Big Car Trip

      22 Sep '03
      Joe and Blue have been having fun writing labels, labeling all sorts of different things in the Blue's Clues house. We have fun with writing too, as Joe teaches us a trick where we can write a letter in the air using our finger. We find a character named Marky up in the attic and we help him to make labels for a couple of boxes. In the Blue Skidoo segment, Joe finds himself holding a very large paintbrush and a character named Palette shows up and asks us to help her write a word.
    • 35. Look Carefully...

      23 Sep '03
      Magenta is taking a trip to the beach and she asks us to look after her house. Fortunately, we're not without help, she's left us a number of written and picture messages to tell us what to do. We help out with things such as feeding her fish and taking out her recycling. We get to find out what more of the inside of her house looks like and even have fun solving the game of Blue's Clues outside.
    • 36. I Did That!

      24 Sep '03
      In this episode, we study body lanuage to learn about feelings. We practice showing feelings with our faces and also trying to identify others feelings based on their faces. A skiddoo segment shows us that we can tell a lot just from shadows. We help to make a play that's acted out entirely using body language.
    • 37. Animals in Our House?

      25 Sep '03
      In this episode, we go on a car trip with a lady named Carmen. We learn all about important safety rules for riding in the car. We also learn how to pass time in the car, since sometimes long trips can get boring. We also groove to the music of a famous singer.
    • 38. Morning Music

      29 Sep '03
      This episode is all about observing things carefully to learn more about them. For example, we look carefully at a duck to figure out what it's doing. We play a game called Mystery Box with Shovel, Pail and Gopher. Later, we end up in a parody of a game show where observing things carefully could earn us big prizes... or not.
    • 39. Blue's First Holiday

      12 Dec '03
      This episode is all about actions and consequences. By singing ""I did that,"" or ""you did that,"" we learn that by doing certain things, we can cause things to happen or make people feel a certain way. For example, Tickety makes Pail mad when she knocks over his block tower and we find a way to help her out. We also visit Blue's school, where we explore sharing and taking turns.
    • 40. Monsters

      15 Dec '03
      The animals from Blue's picture book, Animals, Animals, Animals are running loose in the Blue's Clues house. In this episode, we find them all, learning in the process what's special about them and how they make use of it in their natural habitats. We play a game of hide-and-seek with Shovel and Pail to find one animal and have some wacky fun with another. The animals could be anywhere, but they're not dangerous, so we have fun as we find them all.
    • 42. Blue

      01 Jan '04
      Coming into the Blue's Clues house, it's very early in the morning and so we follow the cahracters and learn about morning routines through song. We help Joe in figuring out what to do in the bathroom in the morning. We also help him with getting dressed. Later, a character called Shoehorn helps out with putting on his shoes. We also skiddoo into a shoe catalog for more work with shoe-tying.